2010: Full-time Social Games Design & Development

The new year is here, and it's time for a short update after a couple of hectic months of contract work on social games, besides teaching duties. However, things will be getting more focused as I will leave the academia and step into developing social games full-time from the start of February 2010. Meanwhile, point your browsers to games4networks.posterous.com where I am posting links and notes related to the social games book project.

Workshop: Game Design for Social Networks

Game Design for Social Networks is a one-day workshop where the participants will learn about creating and designing game concepts for online social networking platforms, such as Facebook and Twitter. The workshop is built around my work on researching social game design drivers and frameworks, and putting them into practice.

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My Board Game about Wine

Flying Winemakers is a board game concept, and I am looking for a publisher. The game presents an original subject matter for a board game, differentiating itself in the market. It is aimed for casual board game players, and the game caters perfectly for social situations, such as dinner parties. Flying winemakers  teaches about the world of wine through enjoyable play. The concept is also suitable for co-branding and marketing with wine producers, and so on. The game is designed as a modular concept: add-on parts with new countries and new grapes can be implemented in future editions and add-on packs.

Games without Frontiers

My Ph.D. on game design theory was completed in March 2008. It has been quoted as 'hugely ambitious work, which puts a stake in the ground for game studies' by Jesper Juul, and 'Remarkable and ambitious piece of work' by James Paul Gee. The thesis is available for download as a PDF. Read more about it and download here.

Podcasts

Podcast #1: Coming Soon

I'm working on starting my 'Stargazing at Game Designs' podcast series. Coming soon.