Between 2002 and 2009, I was working on a number of game-related research topics. These included the following, some of which I am still exploring in my practical job as a game designer:
Games for Social Networks: Researching design principles and practices in terms of creating games for Facebook, Twitter, etc.
Game design specification methods: how could sketching and notation techniques be used in communicating and specifying game concepts?
Game Prototyping methods: What are the benefits of prototyping, and how could prototyping methods be improved and facilitated?
Applying Interaction design techniques into game design, and vice versa.
Emotional game design: Building on my PhD work, creating methods with which the emotional experience of the player would be starting point for the design.
Game design tools: How could present game making tools (Game Maker, etc.) be developed towards the direction of more pedagocical applications that teach how to make good games?
Meanwhile, check out my existing material at Slideshare:
Meanwhile, check out my existing material at Slideshare:




