Between 2002 and 2009, I was working on a number of game-related research topics. These included the following, some of which I am still exploring in my practical job as a game designer:

  • Games for Social Networks: Researching design principles and practices in terms of creating games for Facebook, Twitter, etc.
  • Game design specification methods: how could sketching and notation techniques be used in communicating and specifying game concepts?
  • Game Prototyping methods: What are the benefits of prototyping, and how could prototyping methods be improved and facilitated?
  • Applying Interaction design techniques into game design, and vice versa.
  • Emotional game design: Building on my PhD work, creating methods with which the emotional experience of the player would be starting point for the design.
  • Game design tools: How could present game making tools (Game Maker, etc.) be developed towards the direction of more pedagocical applications that teach how to make good games?

  • Meanwhile, check out my existing material at Slideshare: