Game Design Tweets - coming up!

With this new blog, I have started to incorporate a design takeaway or inspiration into each post. The plan is to accumulate a database of design principles, hypotheses, challenges, provocations, and insights drawing from both my play experiences and my game design projects. However, as a half-academic, there is a tendency to over-elaborate - which might take away the whole notion of a take away. Therefore, from now on, I will try to compress the takeaways into 140 characters, i.e. into tweets which I will post to Twitter, as well as archive them into Tumblr.

With 'GDTs' I intend to contribute to the agenda of creating game design vocabularies and practices which are intellectual in their nature. What I mean by 'intellectual' here is that they are based on intricate analysis and reflection of what designs for play are, especially from an emotional and experiential perspective.

They are not necessarily tied to the particular design dilemma one is trying to solve at the moment, but they might give an insight or testable hypothesis for the next one, as they are about the bigger picture. Or, they might serve a s food for thought - at best, as an inspiration. With the Game Design Tweets I am also seeking means to express such findings in a compact and common-sensical way.

Let's see how the tweets and this practice will start to develop - I have no idea myself; it might be counter-intuitive to start such analytical practice in an application built on spontaneous dialogue. Perhaps this means that the tweets should state hypotheses to start with. In any case, the best I can hope readers and fellow tweeples will tweet back!

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