from the back cover: 'Games without Frontiers' is a cornerstone in multi-disciplinary game studies, drawing from study of art, psychology, systems theory, aesthetics, and communication studies. The author introduces a set of concepts, categorizations, and analysis methods for study and design of games. The book also offers a comprehensive perspective to psychological nature of play with discussions on goals, human abilities, and emotions. Games without Frontiers covers games of all kinds: it is based on an empirical sample of over 100 games, which includes computer and video games, board games, card games, and television game shows. Games without Frontiers is essential reading for game scholars, teachers, and students interested in analyzing games from psychological, aesthetic, and design perspectives.