It's my new blog: 'Stargazing at Game Designs'

I used to blog about my Ph.D. writing process at gameswithoutfrontiers.net. Well, after the dissertation being done for some months now, and stepping into new challenges at both ITU and my one-man consulting business, it's become time to air out the new game design thinking me!

I won't tell you what I will be writing about right now, because that would essentially make a number of future posts redundant. I'm trying to learn to write more, and be less critical towards myself, because as it happens, I have a history with a tendency to think that my thoughts about game design, game play, and such, are sort of self-evident and therefore not worth voicing out, but then again - as recent evidence at, e.g.,  Project Horseshoe, shows - they are not. People listen, I indeed have something to contribute to the game design community, and I intend to do it here.

So, what is 'stargazing' in terms of game design, I hear you ask - well: add that bookmark, and/or subscribe to the feed, and you'll get a chance to read - and hear! - about it in the coming weeks.

Comments

I'm so glad of your decision

It's really pleasing for me to read about your realizing that your knowledge and ideas and thinking as such are not self-evident. But what is even more pleasing is that as a result of this discovery we are now able to share your ideas. Thank you kindly for that.

It is not at all uncommon for people to think that what they know, is known by all. The sad consequences are that people tend not to explain, justify or document their visions and expert knowledge: as 'it is known by all'. We continuously suffer from this phenomenon in education, work groups, and especially in systems design. It is a well established - and always forgotten - fact, that IT systems design most often fails because of failure of elements that were supposed to be self-evident.

What is self-evident for you, is not self-evident for me. - I full-heartedly thank you for acknowledging this fact.